History interactive game: The Victorians
20 October 2008Add to My Folder
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Put your class’ investigation skills to the test with the third in our interactive history series. This month, travel back in time to Victorian London
The children are transported back in time to Victorian London
The aim of our third interactive History Detectives game is to encourage children to use their investigation skills to help characters, Joe and Fabia, find the owner of an artefact from Victorian London. You can decide how to use the game to fit in with your history teaching.
Joe and Fabia are best friends. This summer, they went to stay with Joe’s Uncle Frank. He lives in a big house with lots of rooms to explore, including an attic hosting a treasure trove of artefacts from his days as an archaeologist. Strange things happen in the attic. Joe and Fabia realise that when they touch certain artefacts, they are transported back in time and are challenged with a mission to find the artefact’s original owner.
How to begin
The interactive game this month is set in London during the Victorian era. The game uses fact and fiction to recreate a typical scene from the period. To begin, your class need to explore the attic to find the pocket watch that will transport them back in time.
Back in time to Victorian London
Once the children have explored the attic and found that the pocket watch transports them back to London during Victorian times, they must use the available tools to piece together who it belongs to. Joe’s uncle found the item when excavating a Victorian townhouse.
The street scene is full of characters – four of them are the potential owner of the pocket watch: a housekeeper, a governess, a doctor and his wife.
Audio – hear my story: Children can click on the audio buttons next to the four main characters to hear their story and help them build a case for who the watch belongs to. They can type any information they think is important into the notepad.
Clues – The question mark icon can be clicked on for clues based on factual information. The children must read them carefully as they will help to eliminate certain characters. Again, children can add details to the notepad. There is also the option to ask the jewellery expert Sue Crystal. There are print versions of the stories on Activity sheet ‘Detectives: Victorians — character stories’.
Once the children have heard the characters’ stories, read the clues and asked the expert, they can start to build a case. They can then choose an answer. If they are wrong, they will be prompted to go back to a certain clue or story to help them answer again. You must read the ‘Teachers’ notes’ and ‘How to play’ (see interactive resource) before the children play the game to ensure that you know who the owner is and how the other characters are eliminated. The owner of the pocket watch in this month’s game is the owner by default!